dig工具使用_让我们使用MelonJS构建Dig Dug游戏
日期: 2020-07-19 分类: 跨站数据测试 389次阅读
dig工具使用
by Yazed Jamal
由Yazed Jamal
让我们使用MelonJS构建Dig Dug游戏 (Let’s build the Dig Dug game using MelonJS)
Recently I had the chance to watch Stranger Things Season 2. After watching it, I was very excited to see one of my favorite game during my childhood, “Dig Dug”, featured in the series. At the same time, I was searching for a game that I could build to practice my game development skills. So today I have decided that Dig Dug is the game.
最近,我有机会观看《陌生事物第二季》。看完之后,我很兴奋地看到了我童年时期最喜欢的游戏之一“挖挖”,该游戏是该系列的特色。 同时,我正在寻找可以用来练习游戏开发技能的游戏。 因此,今天我决定把Dig Dug当作游戏。
This Dig Dug version is not a complete version. It is only the basic mechanism of the game, which can be expand to a full working Dig Dug version later on.
此Dig Dug版本不是完整版本。 这只是游戏的基本机制,以后可以扩展到完整的Dig Dug版本。
MelonJS is the chosen framework, not because of any particular reason. I just picked it randomly from the many frameworks out there.
MelonJS是选择的框架,并非出于任何特殊原因。 我只是从那里的许多框架中随机选择了它。
Below are the steps that I will go through for this game development:
以下是我将进行此游戏开发的步骤:
- Setting up the framework 建立框架
- Creating the ground 创造基础
- Creating the digger 创建挖掘者
- Creating the Monster 创造怪物
- Creating the collision logic 创建碰撞逻辑
- Adding Head Unit Display 添加主机显示
- Adding sound effects and background music 添加声音效果和背景音乐
- Adding the Intro screen 添加介绍屏幕
- Final adjustment 最终调整
- What’s next 下一步是什么
第1步-设置框架 (Step 1 — Setting up the framework)
MelonJS recommends using the boilerplate provided by them, to start a game development. First, I need to download the boilerplate from GitHub.
MelonJS建议使用他们提供的样板开始游戏开发。 首先,我需要从GitHub下载样板。
I am going to clone the boilerplate to my local directory of choice:
我将样板克隆到我选择的本地目录中:
#terminalgit clone https://github.com/melonjs/boilerplate.git mylocalfolder
Then I will need to setup my own remote repository for the game by using this 除特别声明,本站所有文章均为原创,如需转载请以超级链接形式注明出处:SmartCat's Blog
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